Few suggestions:
Chat beeps.
Any sound when someone joins/talks would do as I'm keeping the Conquer in background when waiting for players to join.
More distinguishable territory graphics.
Arctics is OK, but on other themes it is not that easy to recognize terrain with just a glance. Maybe even some coloring would be good idea...
Predicted battle outcome.
As battles are predictable - why not to show the expected result of the battle when pointing to the enemy area. It would show the result if our actions are complete and enemy will not move at all, but still it would be a great helper - especially for starter.
Time to arrive counters.
After pointing into operation it could show in how many turns we will receive next one.
Units not moving switching.
To easily manage units I'd like to so "next unit without order" button. Basically - it would switch between units that don't have a destination point yet and that are not in the "fortify state". That "fortify state" would be mode that unit goes to that changes nothing but marks it as the unit that "has an order" as it is desired to stay in place until we decide to move it somewhere. This would let quickly grasp all the unit commands and speed up the game (so more dense fun would be possible!). I hope I explained it clearly and you get the point. :)
Edit:
Oh - and the fortify should have two modes - persistent and one-turn only.
Fixed-player-count public servers.
I want to play 4 players game and I just can't because each time I await 4 players some newcomer joins and starts the game. Please make "4 player FFA server" with minplayers set to 4.





