Hey GODhack, thanks for the feedback!
GODhack wrote:1) It is not very clear when it is my and then other player turn. Game needs to show clearly that it is other player turn.
Conquest is simultaneous turn-based, you give orders at the same time as the other players. When all players have pressed turn, actions get processed on the server.
2) Random luck battles are not very fun, Heroes 3 style battles would be perfect.
Though battles have random rolls and no visible tactical combat, when playing more you'll notice there is not much luck involved: It's mainly about predicting the enemy moves and dispatching the best unit combinations to dominate the battles.
3) maybe more complicated economy at least what to build selection. Random builds do not allow deep strategies. Just "rush with all you have"
On high level making the right moves is far from trivial, to keep turn speed reasonable (between 2 and 4 minutes) we simplified the production concept. Note that production involves zero randomness, each city has its own queue for each unit type; the closer a city is to the center of your empire, the faster it produces.
4)maybe only in my fist map but game has little too many cities.
Maps are randomly generated and you can adjust the civilization level on the server. The official servers go with civilization level "Moderate".
4)more game modes. 2vs2 3vs3 defend capital etc.
Alliances / teams are definitely missing and will get added in the future.