My post about the units on the wiki made me thinking - shouldn't cities have some extra defenses? Am I correct that they act like a plain territory now?
Something like if you hold for a number of turns you get city walls and for a couple more turns air defenses that reduce attack power or need to be destroyed first? Maybe it will complicate the game too much though...
And here a list (with elaborations) of my previous ones :P
observe/spectator mode - I imagine that like kibitzing on chess/backgammon/card games - with allow/disallow chat option for spectators
3 types of servers:
rated
unrated
training - against bots - if you care to develop AI
That production fog - some information on the wiki would be awesome, cause I still don't quite get the core/queue magic.
For example, if I sacrifice a Trooper against a normal city - I lose it but my opponent won't get 1 in return?
And then if I attack a mega city I lose 1 but nullify a production of 2? So that sounds like a gain to me...
Or is this production centered in one city at the mysterious "core" and when I attack that all production starts anew for my opponent?





