production hint

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production hint

Postby Statham on 01 Feb 2009, 18:08

Again a match against Mirjam just make me think about a special hint I would implement. After seeing a strong army moving towards one of my centered Mega Cities, I tried to move some units into that city as I have known that she hasn't any missiles left, I didn't care much about unit stacks. Well, it turns out to be a little bit over the top, as i was very successful at producing one trooper, one tank and one bomber in the same turn in this city. So the power rose to 15 (3 trooper, 3 tanks, 2 bomber), which was just hilarious.

The production algorithm is on the one hand simple, but on the other hand a little bit too 3D to calculate it properly by mental arithmetics.

So, what's about a production value hint in the tooltip of cities to give the information when new units will be recruited? Like shown in the manipulated screen shot.

€: I fail at photoshopping. One moment ...
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The Statham
Turkish: Well the rabbit gets fucked.
Tommy: [pauses] Proper fucked?
Turkish: Yes, before "Zee Germans" get there.
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Statham
 
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Joined: 29 Jan 2009, 22:56
Location: Germany

Re: production hint

Postby Bianary on 01 Feb 2009, 18:16

I'm torn on this. The main problem I see is that it's not going to be very accurate as your production center shifts due to taking outside cities and the like. You also should be able to figure it out relatively accurately based on where your center is and when that city last received units.

Though maybe a compromise would work still. What if there was a notification of each city's request amount (Or other indication of distance to center of production) for easier reference. Not time until next reinforcement, just how big a chunk of overall production that city will claim in the next turn if nothing changes. That would help players (Especially new players) judge more accurately when their cities would get reinforcements, but not provide any more information than they could already figure out if they took the time to. Knowing exactly when you'll get units in each city seems a bit more detailed than you could reasonably do.
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Joined: 19 Jan 2009, 04:42


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