Some suggestions for the game

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Some suggestions for the game

Postby Bonlogement on 22 Feb 2011, 10:58

Hello, I discovered this game recently and I must say it's a great little one. Since it's simultaneous turn based and unit production is automated, playing is very accessible fast. I like the dark ambiance which isn't like the usual "lets go to war" but rather "this is a dirty war and we might not win it". I also like the randomly generated maps which keeps the game interesting in the absence of a campaign.

Now here are some little enhancements I’d like to see:

• Saving the status (open/closed) and the position of the in-game windows between launches.
• Zooming out and in on the map.

• Option to define victory: either after N turns or after all cities are occupied by one side or all enemy forces are destroyed.
• A comprehensive in-game guide on how to play and win. (currently this information is dispatched in the introduction, the tooltips and the wiki)

• Ability to end turn and pause the single player game. (lets you take care of an urgent matter without "cheating")
• Show a hologram version of the unit where it should be on the next turn.
• Use footprints, caterpillar tracks and condensation trails (instead of simple arrows) to differentiate the units’ paths.
• Show clearly which tiles the unit will cross to attain a distant tile.
• Make bombers a little more noticeable. (bigger or higher contrast)
• Prevent bombers to be sent too far from any city and thus crash. (or show a crashed bomber as hologram)

• Create smooth transitions between soundtracks, perhaps with new turns and play them according to the battle’s unfolding. (more dynamic track when more nearby enemy units)
• More diversified soundtracks. (it seems that there are only 3 or 4 while there are 12)

• New name for the game. (a strategy game can’t be called "conquest" just like a new car can’t be called "automobile" nor a new hamburger "burger" because it creates no interest in the mind and thus is a great factor for success or failure.
• A campaign mode with an original story. (this should help find a name and could sell the game for $15 or more)
• Different "races", could be human with different units or aliens or machines or whatever. (purely for aesthetic matters (no change in the game mechanics) but would attract different gamers and make the campaign mode more interesting)

Edit:
• More players on the servers ! (there's simply nobody to play this game with !)
Bonlogement
 
Posts: 7
Joined: 20 Feb 2011, 15:29


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