What to Implement Next?

Please post your feedback here.

What to implement next?

Poll ended at 06 Jan 2009, 16:14

Alliances / Teams
3
27%
Spectators
3
27%
Replays
2
18%
Ladder system
1
9%
Something else (explain below)
2
18%
 
Total votes : 11

What to Implement Next?

Postby void on 07 Dec 2008, 16:14

Conquest is a hobby project without any kind of time pressure, so Rok and me are gonna work on it until it's perfect. Now - for the handful of users who found this site so far - what should we implement next?
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Re: What to implement next?

Postby Wrannie on 07 Dec 2008, 16:24

Bots!

Not so many people yet around, waiting times are boring ;)
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Re: What to implement next?

Postby Crowe on 08 Dec 2008, 12:14

Wrannie wrote:Bots!

Not so many people yet around, waiting times are boring ;)


haha good idea, although the competitive part of the game is more important, I guess :s

otherwise I'd say Alliances/Teams
hi!
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Re: What to implement next?

Postby SephiRok on 08 Dec 2008, 21:40

Eww, I added shobu to the poll options and it reset the poll.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
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Re: What to implement next?

Postby shobu on 08 Dec 2008, 21:44

A replay function would rok. You would be able to rewatch your game and point out your mistakes, so they won't happen again or just to check out would your opponent did better than you.

Maybe watch isn't the right word, because you would probably have to click forward to see the changes and the outcome of the next turn.

Something like that would be preferable.

Edit: Whatever, Rok was faster. :P
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Re: What to implement next?

Postby GODhack on 11 Dec 2008, 08:48

All thease features would be SUPER COOL, but I also suggest to make at least very stupid AI bots to practice before going online.
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Re: What to implement next?

Postby Karla on 15 Dec 2008, 15:15

I'd be up for replay, just so you could perhaps learn new things out of losses or just learn some nice moves made by ur opponent(s).

That is, after the operations spam is fixed first.... ._.
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Re: What to Implement Next?

Postby Cyber Killer on 20 Dec 2008, 20:30

I have some thoughts on what to improve:

- more available screen resolutions (the windows client only allows 1024x768, didn't try the Linux client yet), higher for large LCD screens native res (and to see more of the playfield), and lower to play the game on a netbook
- a 64 bit Linux release would be great to have
- some kind of unit animation on the turn change to see what moved (a simple slide animation, like in e.g. The Battle for Wesnoth, would be enough)
- a new turn notification
- some kind of AI to play against (and to train) as there aren't many ppl playing this game yet
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Re: What to Implement Next?

Postby SephiRok on 20 Dec 2008, 21:04

Cyber Killer wrote:- more available screen resolutions (the windows client only allows 1024x768, didn't try the Linux client yet), higher for large LCD screens native res (and to see more of the playfield), and lower to play the game on a netbook

The game gets all available modes that are 1024x786 or higher through SDL_ListModes. This should mean that all resolutions above and including 1024x768 that you can switch your desktop to should appear in-game as well. In Linux I believe it checks the resolutions in your X config file.

Downwards it's limited to 1024x786 because otherwise the UI is crammed up (especially height-wise), but I also believe that with less screen space it would be pretty much unplayable.

Perhaps try updating your graphics and monitor drivers if you don't have the latest version installed. I did though also notice a note somewhere that SDL_ListModes might not list all available modes, I can check into it some other day.

Cyber Killer wrote:- a new turn notification

There is a click sounds when a new turn starts.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
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Re: What to Implement Next?

Postby Cyber Killer on 21 Dec 2008, 07:55

SephiRok wrote:
Cyber Killer wrote:- a new turn notification

There is a click sounds when a new turn starts.


Hmmm... It figures - I played at work with the sound turned off ;-).
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Re: What to Implement Next?

Postby harley9699 on 24 Dec 2008, 06:12

Definitely, an AI to play against. Initially, this game reminds me a LOT of Armageddon Empires, which has a pretty good AI that'll kick you around a bunch.
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Re: What to Implement Next?

Postby PhilCK on 24 Dec 2008, 20:05

AI would be cool for new players, and when nobody is about. might encorage people to stay too.
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Re: What to Implement Next?

Postby harley9699 on 25 Dec 2008, 05:48

Very true. Plus (and the best part for the company), if it's a real good AI, it'll draw in a bunch of new people. The turn based crowd is very fervent about new and good turn based games---both for playing solo and online.
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Re: What to Implement Next?

Postby Leonidasz on 27 Dec 2008, 17:38

New "player arrive" sound will be good. This "click" sound isnt good enough.
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Re: What to Implement Next?

Postby dpc on 02 Jan 2009, 22:01

Aren't you afraid that the "observer" feature will be used as an easy cheat facility?
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