So, if I'm right, the reinforcement systems works like this:
Count all points of cities under your control. Distribute them to all cities, giving a higher percentage to those cities that are closer to the center of your empire. The received points are places in a queue, first a Trooper will come out, then a Tank, and at last a Bomber. Then the cycle starts again?
Since besides the right unit combos and flanking it's important to fight with majority in an area, and considering the time it takes to move a unit across the map, it's important to "manage" your reinforcements to the fight.
It seem therefore that you best fight "backwards" so that the enemy reaches your former center in the mid-game, so you'll spawn tanks and bombers there to quickly defeat his main forces, while making a "pincer" attack, capturing cities along the flank, which will spawn tanks eventually.
I also wonder, especially early game, if you can pull your "center" to the forefront by dropping on the other side of the map and capture some cities there.
I really like this game concept, and I was wondering if you guys were willing to deepen it, or at least make it more visual and easier to deal with.
For example a map overlay which shows you the area of your control, like a weather map, which shows you the center point and how the flow is to the outer regions.
Also a overview with the production queue of the cities would be really nice to help you plan more of how and where to attack.
I understand these features might be in conflict with the ease and fast pace of the game, besides they don't do much but to help the inexperienced player, but I would appreciate it a much.
In general a greater zoom ability or detailed map overview would be great, as I find it hard now to overview the whole map and see what opportunities there are and how things will work out in the long term, considering different drop options from me and my enemy.
Last note, since knowing the deposition of your enemy and acting upon this can be so detrimental to your victory I would like to see some more "gameplay" out of the drop placements. I like the idea you both can spawn anywhere, making it completely fair, but it does mostly make you consider what will be the optimal drop zones for me and how could I best expand. It's hard to plan this in correlation with your enemy, cause you have such limited knowledge of where he is.
If you had more knowledge of his placements it would become much more strategical as you would try to imbalance him, right now, with the limited satellite coverage, and dropping at the same time makes this much harder, if not impossible.
Perhaps what I'm really trying to say, more information on your enemy would be nice, as this will really allow you to attack his weak spots, or move in a strategic way considering his gravitational center, that will eventually mean his downfall.





