SephiRok wrote:Does any of that solve your problem?
Yes yes! Sorry for not having replied, this does not mean I disagree.
If I disagree I'll reply to tell it. :)
I'd like to try it with my son but he's more MW2 than this... : -/ we'll try anyway using this solution, which is OK for that.
Now... don't take it bad, but "what if" in a few months your site goes down for whatever reason (money shortage due to lack of players in fact). Then we would end up with a cool MP game that can't be played on LAN, so no multi possible at all, or even can't be installed with the latest version because it will try to updates file from a central server that is dead.
This is just a general concern, don't take it personally, but it is important with indie game not having a 'minecraft like' popularity (minecraft having the same update/install issue in fact, but less viability risks).
I'm always hesitating with games that you can buy but don't really own (I mean, you can't use it/install it without internet connection plus vendor site available).
If I want to play huh... let's say UT (or any Quake ;), I can install it from my old CDs, play against Bots or on Lan or by specifying IP with friends with no issue regarding legacy concern (except OS long term issue of course, but then we'll have emulators/VM so...).
Thanks for your answer, and long live to your game & site & related work.