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About

Conquest is a simultaneous turn-based strategy game placed in a dark and distant future.

Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate large troop formations, but watch out for incoming drop pods behind your back.

Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great.

The combination of fast gameplay and randomly generated maps equals to intense, restless nights of battles for cities.

Drag and drop your way to victory. Divide and conquer!


Press releases Features

News

» Version 1.2.4 Released

Attachment(s) by SephiRok on 28 Dec 2011, 22:07

» Conquest on Linux through Desura

by SephiRok on 19 Nov 2011, 14:49

» Interview on IndieBase

by SephiRok on 20 Oct 2011, 06:18

» Status Update, October '11

by SephiRok on 18 Oct 2011, 09:56

» Version 1.2.3 Released

by SephiRok on 05 Feb 2011, 17:44

» Conquest Roadmap, December 27

by void on 24 Jan 2011, 19:34

» Version 1.2.2 Released

by SephiRok on 16 Jan 2011, 20:49

» Contests With Indie Game Prizes

by SephiRok on 09 Jan 2011, 13:33

» Version 1.2.1 Released

by SephiRok on 07 Jan 2011, 18:06


Change log All news
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Buy for only $9.99!

Details

Status: Released October 2, 2010
Genre: Simultaneous turn-based strategy
Developer: Proxy Studios (Credits)
Platform: PC (Windows, Mac OS X, Linux)
Players: 1-6
IRC: irc.quakenet.org, #conquest-game

In the Press

"I can’t stop going back to play Conquest, and I imagine the novelty isn’t going to be wearing off anytime soon."
Resolution Magazine

Recent Topics

» Version 1.2.4 Released View the latest post
by Bonlogement on 24 Jan 2012, 03:21

» No Single-Player Offline Play: "Could not connect to server" View the latest post
by SephiRok on 20 Jan 2012, 18:14

» Language Files View the latest post
by SephiRok on 02 Jan 2012, 19:36

» Single player - win conditions and game settings View the latest post
by SephiRok on 29 Dec 2011, 16:21

» Status Update, October '11 View the latest post
by SephiRok on 27 Dec 2011, 14:22
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