Status Update, October '11

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Status Update, October '11

Postby SephiRok on 18 Oct 2011, 09:56

Hey guys,

There hasn't been a lot of love given to Conquest in a while, apart from in our hearts and minds. In an effort to keep you in the loop, here are some proposed changes for the next updates. Please realize that this is quite far fetched at the moment, mainly because of financial issues and the new title taking priority, but it's definitely things we would like to do.

Tweaked model:
  • Rename the demo to free to play version. Payment ($9.99) is for access to more game options (game modes, climates, AI). Free multiplayer accounts get stats tracking and no longer expire.

Proxy Engine 2.0:
  • With the development of the next title, the engine has improved tremendously. Things to look forward to range from new font rendering and improved performance to better platform support.

Other (in no particular order):
  • Less video memory usage (unload unused textures) – improves poor laptop performance.
  • Translations to German, Slovenian, Italian.
  • Tone down excessive gore.
  • Fix shared memory errors with official server instances becoming unresponsive.
  • Fix support-f9/no-single-player-offline-play-could-not-connect-to-server-t253/.
  • Pause button.
  • Direct connect.
  • Save/load, support for playing multiplayer games when only one player is there (ala play-by-email).
  • Improve flow after victory/defeat.
  • Linux 64-bit version.
  • Fix Ubuntu 2 screen madness.
  • Improve game launch on Linux.
  • More AI options.
  • A nag screen about feedback which then uploads to us: How fun is the game? What do you dislike the most about the game?

After a good portion of the above is done I would also like to make an effort to publish the game on Steam. I think it should be doable, but we've been wrong before.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
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SephiRok
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Re: Status Update, October '11

Postby aubergine on 08 Nov 2011, 23:57

+1 for pause button on single player games!

-1 for gore removal heh. gore is good! (:
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Re: Status Update, October '11

Postby SephiRok on 09 Nov 2011, 00:02

I wouldn't remove it, just think it's a bit insane currently.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
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SephiRok
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Re: Status Update, October '11

Postby aubergine on 09 Nov 2011, 18:14

Would it be possible to make single-player games pause when the in-game menu is displayed? Hopefully quick to implement and test - basically if the menu is displayed, pause the timer, then start the timer again once the menu disappears.
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Re: Status Update, October '11

Postby SephiRok on 09 Nov 2011, 22:42

Sure. We'll probably also need to add a Pause button though, for multiplayer.

Currently you can also just set the turn time limit to Unlimited for single player.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
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SephiRok
Proxy Studios
 
Posts: 339
Joined: 31 Aug 2008, 17:02
Location: Slovenia

Re: Status Update, October '11

Postby aubergine on 09 Nov 2011, 22:58

Unlimited turn limit? I've not noticed that before - where is that setting?
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Re: Status Update, October '11

Postby SephiRok on 09 Nov 2011, 23:30

After you click on Single Player you can click Customize on the right.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
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SephiRok
Proxy Studios
 
Posts: 339
Joined: 31 Aug 2008, 17:02
Location: Slovenia

Re: Status Update, October '11

Postby aubergine on 10 Nov 2011, 02:36

I think you've just saved my marriage. Now I can safely go for dinner on time.
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Re: Status Update, October '11

Postby SephiRok on 27 Dec 2011, 14:22

@proxy_studios Barring any issues, will make a minor update to Conquest today.
– Rok 足

Toto, I've a feeling we're not in Kansas anymore.
User avatar
SephiRok
Proxy Studios
 
Posts: 339
Joined: 31 Aug 2008, 17:02
Location: Slovenia



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