Have to look at it more from the long run. :)
With a better version it's more likely the game is higher rated. All these distribution platforms are very competitive, and I think the App Store is one of the most particular, and one that suits our style the least. Also, currently Conquest doesn't run as smooth on MacBooks as we'd like due to too much video memory usage.
On a more material note: Apple have a bunch of strict guidelines for their App Stores. I'm not sure if the latest revisions have all the same rules as the last, because they're so nice as to not let you see them unless you pay them $99 first. Which is really pretty amazing. Googling it up though reveals a version of them, probably of the time the store was first launched, but in them you find rules which would require us to adjust technically just for them:
- Apps that require license keys or implement their own copy protection will be rejected
- Apps may not use update mechanisms outside of the App Store
and some that might not even be surmountable:
- Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed,
tortured or injured will be rejected
We will continue to evaluate it as time goes on, but simply put, I don't see Conquest in its current state fitting either Apple's guidelines, the rest of the Apps on there, or what users seem to expect or want (the market).